Wednesday, April 30, 2014

Present Game

The Big Idea:My game topic was about science and I wanted the player to learn about space.My game teaches about like space.
Research:I researched about space and what I learned was about the planets.Also how there are different things in space and how they think some planets are formed and I figured things that I did not knew.
Making Decisions:What I change was my character because it was going to be space shuttle but instead I decided to make a astronaut and also I decided to add more things.Like I added a planets and also a new collectable because the old collectable was fuel and I needed something that would fit my character.
Mastering Programming:The most useful game ingredient is the fuel mechanic because like you are in space and you don't got as much oxygen so you will need to collect the oxygen so you can breath more.Also the health bar because it tells you like when you are running out of oxygen.
Overcoming Challenges:The most difficult thing for me was trying to make the invisibility code work in my game and then I figure out what was the problem.Also that putting code in action script 3.0 is different than putting codes in action script 2.0 and in the 3.0 is much more difficult.